Automation - Increment counter
When I tried to set a rule to check the signal value counter, when it would get to be higher than one hundred in running the other day, it wouldn't let me. I wanted to use it as a timer but had to use a 4 second interval to get past the apparent 100 max limitation. I got it working OK, you can usually find a way round ( your (Dallas) examples have been a great help with realising that).
Perhaps a better idea would be to have a dedicated "Timer" rule thats increments a signal counter once per second from the "In-play" trigger. You could have a connected race distance/time counter where the user could set a "time per furlong" in seconds, say 15 seconds, or whatever you want, and then a user could get rules to trigger around 3 furlongs from the post or whatever he likes, the distance covered won't be precise of course, but could be useful nontheless. Say you've layed and want to test the in-running odds on your selection towards the end, in case you've accidentally layed the eventual winner (See my thread, "Finding a Loser" in "Horse Racing" I'm very good at it.) and want to bale out before you lose your shirt.
You can do it manually using the in-running times in general settings but then you have to have a ruleset for every possible race distance (which I have, and it works well, but there are a lot of them).
Again, just a suggestion for a rainy day.
Perhaps a better idea would be to have a dedicated "Timer" rule thats increments a signal counter once per second from the "In-play" trigger. You could have a connected race distance/time counter where the user could set a "time per furlong" in seconds, say 15 seconds, or whatever you want, and then a user could get rules to trigger around 3 furlongs from the post or whatever he likes, the distance covered won't be precise of course, but could be useful nontheless. Say you've layed and want to test the in-running odds on your selection towards the end, in case you've accidentally layed the eventual winner (See my thread, "Finding a Loser" in "Horse Racing" I'm very good at it.) and want to bale out before you lose your shirt.
You can do it manually using the in-running times in general settings but then you have to have a ruleset for every possible race distance (which I have, and it works well, but there are a lot of them).
Again, just a suggestion for a rainy day.